Cry Baby:
Cry baby was in my view successful. Out art was somewhat incongruous but come presentation time we learned that for the purpose of a prototype this is what makes the most sense to do. At this stage, unless pinning down a design look is critical, it doesn't make sense to put a ton of effort and time into the game when most likely everything from the prototype will be redone if the project is actually made.
Aqua Ducks:
Still somewhat it progress with the museum opting to run both teams games. I ended up doing most all of the networking code and the mainscreen interactions while Jorge took the majority of the work on the clients. This was a fun project to work in especially having a fair amount of experience in as3. The network code allowed me to stretch myself out as a programmer but not so much that I didn't enjoy myself. The largest hurdle that still remains is that on the main screen we are getting too much slow down and the program appears to "chug". It's also significantly worse on the screen at the museum so that came as somewhat of a surprise.
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