Wednesday, September 28, 2011

Cry Baby

Shark hunter is over... and hopefully we've seen the last of PowerGame Factory. On to bigger and better things.

After several hours and multiple sessions of brainstorming we have decided to do a trajectories based game. The simple explanation is that the player will calculate a starting velocity and angle to hit various marks in the playing field.

I started of a project and tried to put at least basic versions of many things we will need during development.

InputManager: Streamlines the controls so they can be easily changed later.

Camera: instead of having to scroll the world around I found and implented a camera that uses a matrix to change the way the 2d images draw. this allows us to easily track a single target as well as zoom and rotate the image.

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