Tuesday, August 30, 2011

In the Beginning there was PowerGame Factory.

Last Monday we were split up into groups, mine being: Charlie, Ashley, Eric and myself. All of them have been very capable and easy to work with. The topic that our game is trying to bring awareness too is shark finning. Charlie has for a long time wanted to shed some light on this topic to the general public which for the most part seems unaware.

All said and done we have a story about a Shark who through some mutation is given legs, and thus the ability to take the fight to the humans. The gameplay would consist of two major modes, one being that of land combat using weapons and melee attacks, the other being in water would be entirely avoidance and twitch reflex control to keep your shark alive.


For my part I was assigned general testing with powergame for the first few days just to see what our capabilities are. It was obvious early on that the best route for us would be to play to the strengths of powergame and make a sidescrolling platformer with some action elements. I then set to work on making it possible for the shark to transition from land to water and water to land. It was simple to let the shark jump into water (and by water we had to make the shark able to fly in a certain area) but the opposite transition was more difficult. Ultimately Eric was able to help me solve this problem by using a variable that flips and giving the the player a boost upward when he leaves the water.

This past Monday Eric and I pair programmed (Powergamed?) and worked on creating a weapon that would be a net that is thrown by the pirates that would stun the player. Several hours into this problem it looked as though this would be impossible and we rethought the net mechanic and they are now stationary in the water.

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